![]() Once you get respectable gear (~50 or so), any companion build is going to lag severely behind any of the three "werewolf + caster" builds that are going around. I still don't see a point to companions in higher NM dungeons. It doesn't fix any of the underlying issues so much as it is a "hey, we did something" update. And, well, the damage they do at higher levels is still going to be bad after this update. Companion AI is questionable at best as both necromancers and druids will tell you. ![]() Nearly two months after release Blizzard finally fixes Druids The following attacks now deal reduced damage to Druid Companions and Necromancer Minions:.Lucky Hit Chance increased from 20% to 40%.Damage over time increased from 76% to 110%.- Additional functionality: Increases the passive damage of Ravens by 40%.Passive damage increased from 13% to 20%. ![]() - Fortify amount increased from 5% to 8%.- Attack Speed bonus increased from 20% to 25%.- Damage bonus increased from 20% to 25%.Active damage increased from 110% to 135%.Passive damage increased from 7.8% to 11%.Patch 1.1.1 is bringing some changes for the Druid class - take a look at what was revealed in today's Developer Campfire Chat, including changes to Skills, Class Mechanic, Aspects, and Minions!ĭiablo 4 Patch 1.1.1 Campfire Chat Liveblog Summary Druid Class Overview ![]()
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